Home
Dedication
Examples of Segments and Surfaces
Games Angle
Mathematics and Physics Angle
Download
User Manual
Programmer Manual
|
While the surface shapes like cylinders and hemispheres seem intuitive, their logical organization needs some careful observation.
As all boards have exactly one "square" or "unit" as a result of a move in any direction, for "unit"s in the middle of the board hardly anything interesting happens. All the boards differ based on what happens on the boundary.
We divide our discussions in three parts:
- Boundary Conditions (what happens on individual boundary unit)
- Segments (what happens to one dimension)and
- Surfaces (what happens to a board)
- Boundary Conditions
What all possibilities exist when a ball travelling rightwards hits on the wall?
Possibility |
Name |
Picture |
The wall does not exist. The ball continues travel infinitely. This condition is nearly useless in games because at least one dimension becomes infinite. |
Infinite |
|
It is impossible to go further. The ball "sticks" to the wall till someone pushes it in other direction. This is the condition when you play "normal" chess. It is impossible to move a rook rightwards from the rightmost file. |
Geometric (like a segment in high school geometry) |
|
The wall is hard. The ball "bounces back". So for the same point, if the ball did not bounce earlier, it moves rightwards. If it did, from the same point, it moves *leftwards*. Again, if someone changes the direction of the ball, it moves rightwards and so on. This is similar to singing where you go to the highest note and then decrease in the pitch smoothly. This is also like climbing a mountain where in you reach the top contour and slowly return till you climb back up. This is also like traveling to the North Pole. Your latitude increases and then slowly decreases. |
Geodesic (like traveling through a geodesic pole) |
|
The wall is a part of circular tunnel. The ball "returns" at the origin. This is like running in a circle.
|
Circular |
|
- Segments - two conditions on one segment
Interestingly, it is not possible to freely mix and match all the four boundary conditions.
Intuitively circular boundary condition for the right hand side is valid only if the left side also "rolls over" to the right side.
The other three conditions can freely be mixed and matched. For example, left hand could be a sticky wall and the right hand could be a bouncy wall.
This gives rise to 10 possibilities for segments. As a convention, we have named each segment as left boundary condition - right boundary condition.
Name |
Picture |
Infinite-Infinite |
|
Infinite-Geometric |
|
Infinite-Geodesic |
|
Geometric-Infinite |
|
Geometric-Geometric |
|
Geometric-Geodesic |
|
Geodesic-Infinite |
|
Geodesic-Geometric |
|
Geodesic-Geodesic |
|
Circular-Circular |
|
- Surfaces - two Segments in each dimension
Examples here are limited to finite surfaces. Images here are copied from http://images.google.com. These images may have applicable copyrights.
Name |
Picture |
Horizontal Segment |
Vertical Segment |
"normal" flat board |
|
Geometric-Geometric |
Geometric-Geometric |
Vertical Cylinder |
|
Circular-Circular |
Geometric-Geometric |
Vertical Helical Cylinder |
|
Circular-Circular
with the other dimension changes
keeping difference between
source and destination constant |
Geometric-Geometric |
Vertical Mobius Strip |
|
Circular-Circular |
Geometric-Geometric
the other dimension changes
keeping difference between
source and destination constant |
Vertical "Regular" Sphere |
|
Circular-Circular |
Geodesic-Geodesic
the other dimension changes
keeping difference between
source and destination constant |
Vertical "Regular" Hemisphere |
|
Circular-Circular |
Geometric-Geodesic
the other dimension changes
keeping difference between
source and destination constant |
One of possible Vertical "Basketball" Spheres |
|
Circular-Circular |
Geodesic-Geodesic
the other direction changes
keeping modulo sum of
source and destination constant |
"Doughnut" shape |
|
Circular-Circular |
Circular-Circular |
Klein bottle |
|
Circular-Circular |
Circular-Circular
the other dimension changes
keeping difference between
source and destination constan |
|